Maybe have a tutorial PVE mode like we have had with the Aghanim's Labyrinth or Siltbreaker etc. Basically going into it in a PVE mode and have other players guide them in a not so competitive surrounding. And they could add a small incentive for veteran players to take part in it, fully well knowing that things may not be "optimal". Maybe some "Ranked Queue" games or Shards or something. So there would be more veteran players there to guide the new people into the nuances of the game. And maybe have it so that the difficulty level slowly ramps up and not just throw them in to the hard mode here.
That would introduce new players into the game and the mechanics quite nicely and seeing different heroes in there and the different abilities and what items do etc. It would certainly be beneficial. And with some veteran players around to ask stuff from it would be a crash course into getting into 5v5 meat of the thing...
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This game no longer seems to care for the new player experience. The new tutorials help a bit, but they only do so much, and usually new players skip them all anyway.
In addition, new players like to play with and against bots, but bots are literally an afterthought for Valve, as they are left to rot. And those that actually went to make their own bot scripts have abandoned them all simply because they base it on Valve's bots which, as mentioned before, are barely ever updated, if at all.
The greatest strength of Dota 2, everything and everyone being available from the start, is now becoming its greatest weakness. If the game wants to draw in more people, they need to make it more new-player-friendly, and not overwhelm them with all these features all at once.
I don't think strictly locking them until new players meet certain prerequisites is needed, but I would suggest they maybe re-add the limited heroes game mode with an updated hero pool that focuses on very simple, easy-to-learn heroes, and even then, I'd even like to see a variation of the game that has a number of aspects removed or altered so that there's less for players to think or worry about (no watchers, no tormentors, no neutral items, no Rosh, no facets, no items/abilities that allow invisibility, etc.), to help players settle into the big picture of the game before they start worrying about the nitty-gritty. And maybe a more intermediate mode which introduces some of the above aspects, like re-enabling invis, neutral items, and facets, with the addition of the more complex heroes, before they feel comfortable to take on the full scope of the game with everything and everyone available to them.
I'd like to hear your thoughts, as well as your opinions on what heroes should really be in the "new players should absolutely try them" category.