That will be the death of jukes as well. Isn't the new world enough already?
Everyone benefits from the trees, people hide into there for safety, not just Spectre and MK, it's good, no changes needed.
Right, there's certain heroes that counter it, but it's like invisibility. You've got heroes like Riki and Bounty Hunter that you need detection or dust for. If dust and sentries didn't exist, would you shrug and list heroes that counter invisibility?
THEN WATS THE POINT OF SPEC DAGGER AND MK CLIMBING IF U CAN JUST BUY 65 GOLD WARD AND GG U STUPID ANIMAL
I'm sure you guys thought that the world was ending when Timbersaw was introduced as a hero. "He'll destroy trees and make juking useless and ruin the game!"
lul idk whats ur problem if u lost 1 game cause of mk dont cry and make stupid ideas
dust wards and all that exist for invisible heroes and u can even put ward on cliffs and see tinker and all that shit
There's nothing wrong with Monkey King, but there's also nothing wrong with adding more utility into the game to make it more interesting if it is priced correctly in the shop.
There is something wrong with adding an item that is not needed and will even disrupt the balance of the game.
MK punishes pubs and low mmr players in the same way that Slark did last year - low co-ordination + map awareness = dead noobs.
This is the same reason they nerfed BS. Not because he needed it, but because the majority of the DotA community (Low-Skilled players) can't handle him.
Stop asking to implement new things or change things because you can't play DotA.
They're always implementing new things and changing things, and not for that reason.
Buying items to counter your opponent's heroes seems core to Dota as a game. Shiva's Guard is the only item in the game that provides flying vision, right? But you'd never buy one to counter flying heroes or visage birds specifically, or would you?
Instead of insulting me, tell me what changes you'd make to improve interaction.
"They're always implementing new things and changing things, and not for that reason."
Bloodcyka, injoker, drow, omni, and I'm sure there are others who'd like to have a word with you.
I know wards grant vision over everything, as long as they have high ground. Ask quelling blade, tangos, flying crow, and a dozen heroes about catching slippery heroes.
Heroes with escape ability that crosses terrain (blink, Stampede, WW's fly, birds, Spectral Dagger) is because almost all of those heroes are at a distinct disadvantage in other areas. That doesn't make a dis-balance - in fact, the exact opposite. It allows them to make up for squishiness, low mobility or some other fault.
Like I said before, this is all part of the game. No need to change anything here; move on. I don't need to make an alternative solution because there is nothing to fix.
Your suggestion would completely disrupt the game. No more juking at all - goodbye DotA, goodbye highlights.
And windranger
And storm spirit
And tusk
There just isnt a need for this ward. The whole "balancing" factor is in those heroes who can abuse tree hiding are usually doing it to cover some other fault. For example, spec has no other escape, tinker just dies otherwise, monkey king needs it because he is squishy and needs the mobility.
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Is there a good way they could implement a third ward to make it easier for some heroes to have flying vision over trees? Or maybe you could place wards on top of trees, and they'd stay until the tree was killed or the time expires? Some heroes have a hard time finding Monkey King and Spectre type heroes, would it be too big a nerf to these heroes to introduce such vision?