Basically Nyx digs himself a hole (which takes 1 second) and becomes invisible. While he is burrowed, all his basic abilities are stronger. Impale has a shorter cooldown and goes further. Spiked Carapace automatically stuns everyone in an AOE when used. Mana burn has a longer range.
While Burrowed he also takes 40% less damage and regains HP and mana over time. He cant attack, move or blink but he can use other items without unburrowing (including TPs). Burrow also has no mana cost and no cooldown.
Aghs turns Nyx into a decent teamfighter and base defender. Without aghs, hes great at picking people off but pretty bad in teamfights if you cant stun multiple people with Impale and carapace. With aghs, you can repeatedly stun multiple people from far away and its difficult for them to kill you. If you burrow behind a tower its also difficult for them to push that tower since you keep stunning them and burning mana and they will find it difficult to kill you. Also good at defending strategic locations like Rosh.
Finally it means that you never have to go back to base. Just dig a hole and replenish all your HP and Mana in roughly minute or less.
TL;DR: Aghs makes you a better teamfighter and base defender and lets you restore mana/HP without returning to base.
@El Patron
You again, the lame guy who reply "K" on a legit thread about how to play Razor.
@TheMaverick
That sound cool and not-too-OP to me but I have a question: When should I buy Aghanim's scepter for Nyx?
just dont get silenced while burrow and will be fine
dont need dagon if youre not the dps though, so in the end depends on role
@BlueFlame, Like people have said, get it every game. I like to get a lvl 1 dagon first because they extra nuke from dagon 1 is decent value for money but then I go into aghs. That's just my preference though and it depends on each game. If enemy starts 5 manning early then aghs is far better than dagon. Aether lense is also an option before or after aghs.
@Positivity GamerSupps.gg Burrowing gives him mana and HP regen equal to 1.5% of his max mana/HP. So it scales with items and it will always heal him from 1HP/Mana to full within 66.7 seconds.
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I don't get it.