im pretty sure it wouldnt cause a massive loss of players, but just an uproar. ppl are so addicted to this shit that they'll never quit and just go along with the changes. (like it has alwayes been)
there are always gonna be lots of players who play an enormous amount, that's why any system based on grinding that has no level limit leads to inflation
if you ever played tibia you should know what i'm talking about, back in the 'golden days' (2005~) of the game the top level was around 250 or something, nowadays top level is fucking 900+ and 250 is nothing special
I think growing tails are really bad, i.e my dog Max sleeps at the foot of my bed and if his tail ever grows to lets just say about 1000 centimeters then I'll have itch problems like eczema or some shit cause of the huge amounts of doggie hairfall
Plus my weaboo negihbors would probably mistake Max for Ninetales or Naruto wapanese idiots are so disgusting blech
I have cultivated an idea for about a year and a half already which would fix quite a lot of the problems without making too many new ones.
The thing is, they don't ever need to do any recalibration. But if they also don't want to make the difference of being at the very lowest and the very highest be thousands of wins in a row here's what they should do:
Every year or whatever the reasonable ammount of time do soft resets. What I mean by that is decrease everybody's mmr by 33% (or another ammount which is reasonable). Everyone stays ahead or behind at the exact same percentile and you would play matches with exact same people, it's just that the distance is not that high between the grinders and skilled people, and everyone can come back at any point without being at a huge disadvantage and having to play hundreds of games winning in a row to just catch up. Leaderboards would make sense again, and breaking into them would be easier, but at the same time harder to hold your spot (unlike those players who now have grinded out hundreds of mmr above the average leaderboard mmr and aren't going away anytime soon).
It literally solves every problem raised in this thread and doesn't create new ones implied by other mmr reduction or recalibration systems
I am willing to accept that I could be possibly off as I am not the all seeing, all-knowing expert on this and having never been 6-8K and hanging around in low 5K forever i can't really say anything too negative about players who are statistically better than me....
...but that being said I think the benefits of being 6-8K are fairly marginal, much like the difference between a 500 and a 1000 MMR player, sure there's bits and pieces but it's the individuals that make the difference in those brackets rather than an actual skill disparity.
I honestly think the difference between a 5k and a 6k is about 50% skill and 50% attitudes. There comes a point where you realize that you can be a average player but make the right moves and commitments in a game to enable your team to win which in turn wins you MMR which allows you to climb.
There is actually a lot to say on playstyles and knowing how to win, which I consider a skill, but don't want to make this a wall of text so will save it for another time.
Honestly they should have ladder seasons where and once or twice a year you play for a period to establish your ranking for the year or until the next season. There used to be ladder seasons in garena twice a year and they made Dota1 competitive in that respect.
Okay, if this Slark in my last game is legitemely 6k and not an account buyer, MMR system is fucking inflated and broken and shit and whatever bad words you can find.
i'm pretty sure that re-calibration would cause a massive uproar and loss of players
How about Miracle. He seems to play every hero
im pretty sure it wouldnt cause a massive loss of players, but just an uproar. ppl are so addicted to this shit that they'll never quit and just go along with the changes. (like it has alwayes been)
you guys are actually SOO STUPID kill rsefu LPELASEE DOATHE EARTH A FAVOR lmao JK's
havocsi nto something
re-calibration would be awful
Except I never said mmr average is growing, the thread is clearly about the widening of the high end tail of the distribution
This thread was pretty fun to read, love MMR discussions, as well as "hidden" pool stories, aw yeah.
Re-calibration huh? Interesting.
I think I understand what sano's trying to explain
although i better not take part in your serious deiscourse requiring high levels of intelligence
i would just embarass myself with my stats :3
can i just shitpost here instead? :>
feel free
only the guys who have been playing their asses off have broken into 8k..the bulk of the players are still at and going to be at 6-7k ( pros)
fix account selling and boosting, then fix 6k players only calibrating at 4.8 etc
there are always gonna be lots of players who play an enormous amount, that's why any system based on grinding that has no level limit leads to inflation
if you ever played tibia you should know what i'm talking about, back in the 'golden days' (2005~) of the game the top level was around 250 or something, nowadays top level is fucking 900+ and 250 is nothing special
I think growing tails are really bad, i.e my dog Max sleeps at the foot of my bed and if his tail ever grows to lets just say about 1000 centimeters then I'll have itch problems like eczema or some shit cause of the huge amounts of doggie hairfall
Plus my weaboo negihbors would probably mistake Max for Ninetales or Naruto wapanese idiots are so disgusting blech
i have an idea
1.send all of 6 7 8 Ks mmr to 6000
2. all +5k to 5000
3. and then remove other player's account and ban their ip address for ever
I have cultivated an idea for about a year and a half already which would fix quite a lot of the problems without making too many new ones.
The thing is, they don't ever need to do any recalibration. But if they also don't want to make the difference of being at the very lowest and the very highest be thousands of wins in a row here's what they should do:
Every year or whatever the reasonable ammount of time do soft resets. What I mean by that is decrease everybody's mmr by 33% (or another ammount which is reasonable). Everyone stays ahead or behind at the exact same percentile and you would play matches with exact same people, it's just that the distance is not that high between the grinders and skilled people, and everyone can come back at any point without being at a huge disadvantage and having to play hundreds of games winning in a row to just catch up. Leaderboards would make sense again, and breaking into them would be easier, but at the same time harder to hold your spot (unlike those players who now have grinded out hundreds of mmr above the average leaderboard mmr and aren't going away anytime soon).
It literally solves every problem raised in this thread and doesn't create new ones implied by other mmr reduction or recalibration systems
I like toilet Carl's idea
u should go take a look at his stupid shitposts in ayy lmao
^ dont worry dogi they wont remove you cuz no one care about noobs you mad bro ? yes yo meeddd
yeah right
You are shitposting here, too. How about post ITT?
Reminder: reduce eveyone's mmr by a fixed percentage, everyone's happy and mmr inflation is fixed.
Also I realized, after not playing solo for such a long time, people are actually worse. 6k is really the new 5k.
HAHAHAHAHAHA w/e
1% MMR loss weekly? anyone?
or 0,5%?
I am willing to accept that I could be possibly off as I am not the all seeing, all-knowing expert on this and having never been 6-8K and hanging around in low 5K forever i can't really say anything too negative about players who are statistically better than me....
...but that being said I think the benefits of being 6-8K are fairly marginal, much like the difference between a 500 and a 1000 MMR player, sure there's bits and pieces but it's the individuals that make the difference in those brackets rather than an actual skill disparity.
I honestly think the difference between a 5k and a 6k is about 50% skill and 50% attitudes. There comes a point where you realize that you can be a average player but make the right moves and commitments in a game to enable your team to win which in turn wins you MMR which allows you to climb.
There is actually a lot to say on playstyles and knowing how to win, which I consider a skill, but don't want to make this a wall of text so will save it for another time.
Honestly they should have ladder seasons where and once or twice a year you play for a period to establish your ranking for the year or until the next season. There used to be ladder seasons in garena twice a year and they made Dota1 competitive in that respect.
miracle broke the system
Havoc, that's exactly my proposed idea. Also without the backdraw of everyone being reset to the same dumpster
Okay, if this Slark in my last game is legitemely 6k and not an account buyer, MMR system is fucking inflated and broken and shit and whatever bad words you can find.
I hope you realise who you played against and that party mmr means jack shit
Yes I know who I played against, no excuse. Also yes, his solo is 6k too.