for heroes: gyro (flak cannon kills all zombies in range), medusa/luna (with early points in split shot/glaives), faceless void (get at least 2 points in void walk early to get out of zombie range), sniper (get more points in take aim and you can keep out of the spawn range for zombies while hitting the tomb), anti-mage (blink away, just like void walk), weaver/dark seer (shukuchi/surge makes you immune to slows), Ursa can kill the tomb with overpower.
What about support roles? I personally usually go pugna in this matchup any other suggestions? Dazzle?
Glimmer cape is very good for supports to escape zombies (if you are not dusted). Smoke will save you (if you are not in enemy hero vision). Ghost scepter should work too but I have not tried it.
Focusing down the tombstone works best, but only if everyone actually does it. UD can heal 480 hp on it every 6 seconds so if you are not really committing to killing it you are going to die. If the enemy has a tidehunter who stuns all of you just before the tomb dies, and UD heals it back up...well focusing tomb has its risks. The easiest way to do this was sniper + troll. Drow is not bad either. A lot of UD doing so much better this patch is troll and sniper not being in every game.
laning phase (lv2-lv5):
kotl + 5s cd nuke spammer.
The idea is to be more aggressive than undying
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