General Discussion

General DiscussionHow to counter Carry Siren

How to counter Carry Siren in General Discussion
4/6

    It's truly a blessing that I haven't met too many naga players when play, because I find it impossible to stop naga when she farms up a fast enough radiance (in my level, I think 18mins or so is decent)

    Everyone knows how to counter her early. Keep pressure in her lane (whether its safelane or mid) and consistently gank her.

    I've played 12 naga games thus far (one game as a support naga that transitioned into a carry after realizing that our carry gyrocopter decided to farm a first item aghs)

    Aside from that gyro game, I went 11-1. The game I lost was when I played her in mid and lost the lane against magnus after being ganked by a hasted shadow shaman twice.

    But once she farms up a radiance prior to the 18min mark, she is unstoppable. Just split up the illlusions into the jungle and lanes and farm all of them.

    Even in a game where I was against a roaming riki+spirit breaker+clockwerk, I died 4 times but my farm didn't take much hit as I finished with a 750gpm.

    And when you farm up radiance+BoTs+manta, you're pretty much unstoppable from then on.

    Send one or two illusions to at least two different lanes, rest (including main naga) farms jungle

    When being ganked, just sing and tp out

    some people say you can counter naga with OD or ember spirit, but it's her ability to splitpush and speedy farm. A team that plays against naga finds out a 6 slotted naga and that they lost a rax or two by 45 minutes.

    So, what do you do if naga siren gets her radiance by 18 minutes? Any ideas?

    King of Low Prio

      u need proper picks like a ember spirit(just a example there are others) that can deal with her late game. Shutting her down early game is not enough to seal the deal

      4/6

        I don't think illusion killers work :/ I've played plenty games against ember, and when you have 5 illusions (with manta) splitpushing its impossible to deal with all of them.
        Even in fights, you just have to be more attentive about splitting up illusions so they don't get cleaved to death. I just rightclick each illusion to enemy supports and they would usually have to back off, thus ruining their teamfight

        FlipFlop

          ember, lion, buy orchid, fast push.

          Naga radiance = Take all exp from line(he didnt get because from ilu), which mean enemy support lack of level. So basically 5 push with meka or just punish him with line up drafts.

          Steror

            If she uses ulti to escape a gank go forth and punish her team by fighting or just pushing towers, they won't have that great initiation/escape tool and naga is really weak with just a radiance, her illusions die fast and she barely has any DPS compared to Sampson's ember (phase, deso > radiance). Of course it all comes down to draft, if you don't have a team to fight her team in mid game then you better get a good late game lineup (tinker, np, ember etc.)

            King of Low Prio

              If it was 'impossible to deal with' everyone would be picking naga every game. By the time you have your radiance decent ember will have phase drums and almost have his first bfury(maybe full depending on rad time). I highly doubt you have the micro skills to split the illusions to a perfect 450 unit arc.