General Discussion

General DiscussionTinker, March of the Machines positioning?

Tinker, March of the Machines positioning? in General Discussion
rambosalad

    Been trying to improve my shitty tinker lately and I enjoy this hero a lot.

    I've been reading about this spell and nearly all sources say that perpendicular/diagonal positioning is better than facing. What's the reasoning? Why is it better?

    If it's a creep wave and you place march perpendicular to the creep wave, then the first creep takes the most damage. If you place the march facing the creep wave then the damage is distributed on all creeps. Is this right?

    Tinker pros please assist me

    Bu konu düzenlendi
    Quick maffs

      If you march facing the creep wave the range creep will take almost no damage.

      I think the best position is diagonal.

      Bu yorum düzenlendi
      Kryptnyt

        If you face away from your opponent you almost gauruntee a little bit of harass on them. It's probably best to go 45° from facing your own tower in either direction because of this I think. You balance both worlds.

        Androgynous

          if you march diagonally all units take damage, if you march in the direction of the enemy movement only the units at the front of the charge take damage, anyone behind doesn't because each robot only deals damage once before vanishing after making contact with an enemy unit.

          if you cast it 90 degrees to the creep wave (perpendicular), most of the robots will just hit nothing, and the closest melee creep will protect the other 3 melee creeps beside it from taking march damage.

          important on the mid lane when you're punishing people if they go to last hit, and when pushing because just the direction of the march can determine whether you kill the creep wave with a single march or not

          if you want the march robots to move as far as possible, you will need to cast forwards
          an example of this is using march to stack radiant ancients
          http://i.imgur.com/ed2WQxb.jpg

          • green circle is 1200 units
          • march cast range is 300
          • robots start 900 units behind where you cast, and end up 900 units in front of where you cast

          if you cast 300 units closer to the ancients i.e. facing the ancients like in the picture, the robots will end up 900 units in front of the cast point, which is 1200 units in front of you, and hit the ancients

          if you cast march facing towards the mid lane, the robots will spawn 900 units behind your cast location, which is not enough to get them to spawn on top of the ancients and therefore won't damage them