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General DiscussionWhat if every hero has agh's upgrade(and have some of them tweaked)? ...

What if every hero has agh's upgrade(and have some of them tweaked)? v 4.0 redux in General Discussion
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    Q : Are you making this on your own?
    A : Yes, I am.
    Q : Why?
    A : I am bored since i am on a very long trip with a shitty internet.
    Q : Do you have any job or life to do?
    A : Up to this point, nope.
    Q : This Aghanim is too OP
    A : I only did this for fun but also considerate and making sense. So mostly in theory this aghanim (in my opinion) are balanced. But I will keep in touch and try update them like this was my game.
    Q : Violet Evergarden sucks
    A : well **** you then.
    Q : Can I suggest my aghanim update ?
    A : Of course, I will consider every single one of them including updating non exist agh's upgrade, buffing them or changing them. Though there is no guarantee.
    Q : Your english sucks
    A : Well since I am living in SEA and all of us speak primitive (even in 3k bracket), so my english is bad. So my bad.
    Q : When will you stop?
    A : 20 May 2018, hopefully.
    Q : But Violet Evergarden still sucks.
    A : Who the **** giving this question

    Arc Warden : Flux, ignore creeps and becomes undispellable (even with bkb, lotus orb, eul, etc)(BKB will keep the debuff but won't damage nor slow the target). Any ability (primarly Spark Wraith) that damage the targeted enemy from Arc Warden will refresh the duration of Flux.

    Broodmother : Insatiable hunger, becomes aura that effects all unit under broodmother control (dominator, necromonicon, etc) in 250 radius around broodmother. (Bonus damage for creeps reduced by 75%)

    Clinkz : Death Pact, decrease mana cost (from 100 to 25) and increase health bonus (from 40/60/80 % to (60/80/100%). Death Pact can also target ancient creeps.

    Dark Willow : Cursed crown, decrease cooldown ( from 18/16/14/12 to 8 second), reduce delay to creeps (from 4 to 2 seconds delay) and causing fear to creeps instead of stunning them. However still stun enemy heroes. (Treats creep heroes as heroes)

    Death Prophet : Silence, amplify damage from death prophet for 50% (from every source of damage by death prophet and her unit) and causing silence to pierce spell immunity.

    Dragon Knight : Dragon tail, causing DK to charge at his enemy for 1000 ms and drastically increase its cast range (from 150 to 800 however will stun the unit when dk reached its original cast range). During elder dragon form, dragon tail also stun nearby hero (within 200 radius) with 50% of the duration.

    Ember Spirit : Flame Guard, purge debuff (basic dispel), undispelleable,and apply blindness to enemy heroes (20% chance miss). Grants secondary ability called Guard Break which replace Flame Guard when activated. Cost 125 mana. Causing Ember Spirit prematurely end his own flame guard however damage nearby enemy based on flame guard absorption bonus by 50% (40/110/180/250 (140/210/280/350 if talent chosen)) and also apply strong dispel to Ember Spirit. This ability also active if Flame Guard broken by enemy hero's magic damage however not active when the duration end.

    Io : Tether, replace its lvl 15 talent (apply agh scepter upgrade to tethered hero). Replace its lvl 15 talent to +350 tether break range

    Lycan : Shapesift, gain cripple to every unit under lycan control and invisibility during nightime to every unit under lycan control. Also causing all lycan unit to gain 1800 vision during night.

    Monkey King : Mischief, can now transform into random non-caster (ogre brute, wildwing, hill troll, etc.)jungle creeps(when inside their respective camp) and lane creeps (apply same rule as courier). Also leaves monkey king illusion with 500% damage taken and 40% damage given until monkey king transform back. Wukong's command, summon randomly placed illusion (damage taken from 100% to 400% and damage given from 0% to 30% from up to 3 illusion (4 if the +1 ring talent chosen)) inside the ring. The illusion immediately dies when the rings end or get outside of the ring.

    Morphling : Adaptive Strike (agility), decrease cooldown when one of the adaptive strike used (from 3 to 1.5 second). If the target enemy is an agility hero, the hero will be muted. If the target is a strength hero, the enemy will be broken (disable passive). If the target is an inteligence hero, the enemy will be silenced. The duration will be based on Morphling's strength. (From 1.5 second to 5 second)

    Pangolier : Shield Crash, gain status resistance based on his damage reduction but reduced by 50% (4.5/6/7.5/9% status resistance) and decrease mana cost (from 90/100/110/120 to 60)

    Phantom Assassin : Gains new ability called Secrets of the Veiled One. Toggle ability with 2 second cooldown. Drain PA health by 5% per second (0.5s interval)(counted as hp removal so PA can still blink, urn, salve, etc) however amplify her healing by 75%, gains 60% status resistance and +120 attack speed. Can't suicide by this ability. (When not taking any damage from enemy, Secrets of the Veiled One wont disable tarrasque however when tarrasque already disabled, you must deactivate Secrets of the Veiled to reactive tarrasque)

    Slardar : Guardian Sprint, gains unobstructed vision during night and causes any enemy in Slardar's vision for 3.5 second will be automatically debuffed by Corrosive Haze.

    Spectre : Spectral Dagger, causing any illusion summoned from Spectre (both friendly and enemy illusion) to cast Spectral Dagger immidieatly to nearest enemy (prioritizes enemy heroes) within cast range. If no enemy present nearby illusion, the illusion will cast Spectral Dagger to the direction where Spectre facing. This ability also apply to Haunt.

    Templar Assassin : Meld, increase attack range during meld and also apply trap debuff based on how long TA on meld. (Attack range increased by 500)

    Terrorblade : Reflection, spawn uncontrolable terrorblade illusion to every enemy hero (400% damage taken and 40% damage dealt) and increase the radius from 900 to 1100

    Tiny : Tree grab, increase tree attack count (from 5 to 8), attack damage as area damage (from 30%/40%/50%/60% to 100%) and decrease mana cost ( from 20/30/40/50 to 0). Also increase the tree attack count if the the ironwood branch tree grabbed (from 8 to 12). Tree Throw, consume 4 charge of tree attack count instead of consuming all tree attack count but with 12 second (5 second if -7 tree grab talent taken).

    Troll Warlord : Fervor, can be activated. Causing every stack of fervor that troll currently has depleted, but on the next hit troll will deal damage based on how many stacks depleted (from attack speed into damage). When used on melee, the enemy will be stunned based on current level berseker rage stun. When used on ranged, the enemy will be slowed based on current level whirling axe (ranged) slow (if more than 5 stack depleted). Cost 50 mana and has 7 second cooldown.

    In addition, Other heroes aghanim buff include

    Rubick : Spell Steal, also upgrade the stolen ability based on the enemy talent tree (such as Enfeeble steals damage, -65 second Primal Split etc.)

    Meepo : Divided We Stand, Copies non aura passive item stats as well. Several active item will also be copied however the active component will be disabled. Also won't copy debuff placer (Such as desolator, maelstorm etc.) however the damage do transfered. (Use the same rule for Arc Warden (no drop on death item))

    Legion commander : Duel, any enemy or friendly unit who tries to interupts the duel will be disarmed (if using right click), silenced (if using spell), and muted (if using item).
    (This upgrade mostly benefits rubick, lmao)

    Brewmaster : Copies all item to brewling. The Earth brewling will be given aura item. The Storm brewling will be given active item (Manta Style can be used however will not generate any illusion wasting cooldown and mana cost). The Fire brewling will be given passive item (Debuff placer and stats item included(even though stats has no effect))(Treats Mjollnir, Moon Shard, and Abbysal Blade as passive item). If Earth dies, then the item will be given to Storm then Fire. If storm dies, the item will be given to Earth then Fire. If the Fire dies then the item will be given to Earth then Storm. (Use the same rule as Arc Warden (no drop on death and consumable item)).

    Ursa : Enrage, can also be casted when silenced and causing ursa to gain 65% status ressistance. When facing Roshan, Enrage will automatically active when Roshan's health below 50% (when ursa is the one taking him). Ursa will lose this debuff when Roshan is dead, Ursa switched target or Ursa leaving Roshan's Pit.

    Dark seer : Wall of Replica, if the enemy hero is dead while the illusion of that hero still lived, the illusion of the dead hero will be healed and have their duration removed until they dies or the enemy hero respawn (this include respawning by reincarnation and buyback)

    Kunkka : Ghostship, apply Bad Rum debuff. Causing the enemy takes 25 % less damage. However after the duration of the debuff ends, they will take damage 50% extra damage. (So for example you give 100 damage to an enemy. Only 75 damage taken to the enemy during the duration. After the duration, the enemy will take 50 damage more. Much like the reverse of the Rum buff)

    Vengeful Spirit : Vengeance Aura, active her 3rd ability when she dies called Spirit of Vengeance. When activated, Vengeful Spirit will swap her death body illusion into friendly heroes illusion who also dies under the effect of Vengeance Aura. (For example both Vengeful Spirit and friendly Anti Mage died. Vengeful illusion can swap her body into Anti Mage maintaing all of his ability, item and passive except ultimate. Also the Anti Mage illusion can't use his item). Also the illusion will be bound to the hero who have been spawned instead of Vengeful Spirit herself.

    Lich : Chain Frost, every 3rd bounce, chain frost will trigger Frost Blast. Also slow turn rate by 50%

    Lina : Laguna Blade, increase damage based on how much Fiery Soul stack (100/200/300 bonus damage based on how much stack before Laguna Blade spelled not after spelled)

    Jakiro : Macropyre, apply Liquid Fire debuff when standing inside macropyre for 4 seconds.

    Bristleback : Vicious Nasal Goo, causing it to gain true sight after 3rd stack and increase projectile speed from 1000 to 1500.

    Invoker : pick one of these ability to be upgraded (only one can be upgraded permanently. Selling will de-upgrade the ability and re-buying it will only upgrade the same ability picked before) (also rename them for cooler effect)
    - Cold Snap : Protracted Prisson, amplify invoker damage by 25%
    - Ghost Walk : Hinder-Ghast, increase debuff lingers from 2 second into 4.5 second.
    -Ice Wall : Killing Wall, add another wall crosses the initial wall (crate + shaped wall)
    - EMP : Malevolent Perturbation, slow the enemy affected by this spell by 100%/80%/60%/40%/20% for 2.5 second.
    - Tornado : Tornarus's Claw, double the tornado speed. Also damage spell immune unit and add 90 attack speed slow.
    - Alacrity : Mandate of Impetuous Strife, increase damage when attacking building (by 45%) and increase damage when applied to forge spirit (by 25%).
    - Sunstrike : Incantation of Incineration, ignore creep (damage to creep seperated) and increase damage by 62.5 (600 at max level). Catacylsm, change min. distance into 140 and max. distance to 200.
    - Forge Spirit : The Cunning Fabrication, add another forge spirit.
    - Chaos Meteor : Descent of Fire, stun enemy heroes for 1.3 second on meteor impact.
    - Deafening Blast : Aureal Incapatitaor, will adapt to its target. Silence inteligence heroes, disarm agility heroes and break strength heroes.

    Doom : Doom, grant secondary ability after doom applied called Vo'sol Izh (There is no hope for you). Doom will kill himself (disable buyback for him) and also cursing his enemy by causing Doom debuff to be permanent. (Can only be lifted after doom respawned). When Doom refreshed by Refresher Orb or Refresher Shard, this ability will effect every other hero.

    Elder Titan : Earth Splitter, decrease effect delay (from 3.14 second to 1.57 second) and causing Earth Splitter to adapt according to enemy magic ressistance and armor. If the magic ressistance is higher, then the target is silenced (for 4/5/6 second) and if the target armor is higher, then the target is disarmed (for 4/5/6 second). If both is equal or both below 0%, both silence and disarm applied.

    Also, Aghanim of these hero quite ignored or absurd. So how about changing them as well?

    Sven : Warcry, becoming global radius apply strong dispel to sven and every other friendly heroes within 700 radius. Basic dispel also applied to the enemy within 700 radius.

    Outworld Devourer : Astral Imprisonment, apply inteligence steal (2/4/6/8 stolen inteligence for 120 (210 if talent tree chosen) second). (If you notice its actually arcane orb increased by 1.5 duration and twice the inteligence stolen)

    Tidehunter : Ravage, apply Gush and Ancor smash to every hero affected by Ravage. Causing it to damage spell immune unit and cancel their channeling (however they won't be effected by the stun)

    Riki : Smoke Screen, appliable to wards (Healing Ward, Observer Ward vision, etc.) and building (doesn't effect ancient and fountain). Also causing Riki unable to break his invisibility inside the smoke screen (however still can be seen through true sight). Change his level 25 talent from Cloak and dagger doesn't reveal to 30% cooldown reduction.

    Slark : Pounce, reduce manacost (from 75 to 30) and causing slark to steal twice the amount of stats (thrice to the enemy main attribute) during half of the duration of pounce leash (1.75 second(3.25 second if the talent chosen)). (Slark gain 7 agility for every hit inside pounce and the enemy lose 3 main attribute and 2 other attribute)

    Spirit Breaker : Charge of Darkness, causing Spirit Breaker to gain spell immunity during charge. Also causing greater bash damage (movement speed to damage by 12%/24%/36%/48% (42%/54%/66%/78%if the talent chosen)) to adapt according to Spirit Breaker's charge speed (600/650/700/750 (1000/1050/1100/1150 if the talent chosen)). Can deal up to 552/585 from coresponding talent.

    Beastmaster : Call of the Wild, creeps will be summoned in either of this group,
    - Offensive aura group : Ancient Thunderhide, Hellbear Smasher, Alpha Wolf and Kobold Foreman
    - Defensive aura group : Wildwing Ripper, Ancient Granite Golem and Mud Golem
    - Utility group : Centaur Conquerer, Ancient Prowler Shaman and 2 Satyr Banisher
    - Healer group : Satyr Tormentor, Hill Troll Priest, and 2 Anciet Prowler Acloyte
    - Pusher Group : Ancient Black Dragon and 2 Dark Troll Summoner
    Also causing hawk to gain true sight.

    Link to previous topic https://www.dotabuff.com/topics/2018-05-14-what-if-every-hero-has-aghs-upgradeand-have-some-of-them-tweaked-v-30

    Bu konu düzenlendi
    睡眠-

      wow tldr

      Shou

        Can u at least not keep repeating urself, I'm not searching thru the old ones I already read for new ones it's way too long
        Only post new or revised ideas

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