go open console
developer 1
dota_game_account_debug
and check your solo ranked matches,i wanna see the exact number
[Developer] wins: 202
[Developer] losses: 105
[Developer] xp: 0
[Developer] level: 1
[Developer] initial_skill: 102
[Developer] leaver_count: 0
[Developer] low_priority_until_date: 0
[Developer] prevent_text_chat_until_date: 1519493346
[Developer] prevent_voice_until_date: 1519493346
[Developer] last_abandoned_game_date: 1519397608
[Developer] leaver_penalty_count: 0
[Developer] completed_game_streak: 239
[Developer] teaching: 114
[Developer] leadership: 114
[Developer] friendly: 114
[Developer] forgiving: 114
[Developer] account_disabled_until_date: 0
[Developer] account_disabled_count: 0
[Developer] match_disabled_until_date: 1542302447
[Developer] match_disabled_count: 1
[Developer] partner_account_type: PARTNER_NONE
[Developer] low_priority_games_remaining: 0
[Developer] solo_competitive_rank: 4772
[Developer] solo_calibration_games_remaining: 0
[Developer] recruitment_level: 0
[Developer] has_new_notifications: true
[Developer] is_league_admin: false
[Developer] secondary_leaver_count: 0
[Developer] last_secondary_abandoned_game_date: 0
[Developer] casual_games_played: 102
[Developer] solo_competitive_games_played: 202
You can't count like that, since it gets a lot harder to win later on ;P
but in theory you need about 1k MMR which is 40 wins.
So if you play another 60 games, and win 65% that's almost 40 wins.
^u need more than that tho since 39 wins out of 60, means you have 21 losses so its actually 18*25
Based from my experience, as your mmr goes higher, skill becomes more irrelevant, it becomes a matter of being tilted or not. For support players i think it is being able to trust your core even if the environment is cancerous.
your good man how can you not tired playing support?
Coz i was tired playing cores back in 2012
What’s so good about venge, why you choose her than other supports, and how do you play it?
Hm, wasnt venge nerfed? it was usually paired up with weaver ( the two minus armour)
I am just a leecher of the cores.
1) Do the ward bltch, make sure you sacrifice your gold for the team
2) Buy bracers. take as much as skill as you can for the team (remember do this thing only when you have backup ally/Dmg, otherwise it's just a feed.
3) ban lion
4) Control your illusion after dead. This is crucial especially when you have vlad and aura skill tree. Your illusion actually gives 60% dmg to your allies with lifesteal. 60% x 2 cores' dmg actually means your offensive power of your side has 3 cores, instead of 2. it can give give vision to your ally.
- END -
well, this is almost a support ranked climbing success story. except he started unranked in VHS already because of smurf detection. so he was basically playing ranked with better folks already, where good support plays is very impactful. not trying to take away from your success mate. but it would;ve been really interesting if you climbed normal skill ranked all the way through the 2k and 3k trenches
2) take as much as skill as you can for the team (remember do this thing only when you have backup ally/Dmg, otherwise it's just a feed.
I don't understand this part, could you elaborate more?
So is Lion like the hardest counter to your playstyle?
Bracer can increase your survivability. The more skills you take from your enemies would mean the less skills your enemy can use on your allies. If your enemy spent all the skills on a support hero, there will be a 5-10 sec skill CD gap for your ally to be safe for counter attack. If you can survive for first round skill, you can juke around trees and wait for your second stun. If you died, your aura will also be useful for the team fight.
Lion can kill illusion easily with mana drop and hex.
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How many games before reaching immortal at this rate