well the one good thing about sniper shrapnel is it's now enough to clear a creep wave. Before it was just under melee creep hp so if you didn't hit them or your wave didn't hit them before shrapnel ended you couldn't cs. Now you can fire and forget.
Arc Warden was the worst, they nerfed him so much
Flux no longer slows magic immune units
Flux is now purgeable
Flux slow reduced from 50% to 35/40/45/50%
Magnetic Field cooldown reduced from 50 to 35/30/25/20
Magnetic Field duration increased from 3.5/4/4.5/5 to 3.5/4.5/5.5/6.5
Magnetic Field now only evades attacks done from outside of the field
Spark Wraith mana cost reduced from 100/110/120/130 to constant 80
Spark Wraith activation delay reduced from 3 to 2
Spark Wraith now applies a 0.4/0.5/0.6/0.7 second purge
Spark Wraith damage rescaled from 150/200/250/300 to 100/160/220/280
Tempest Double no longer has an HP/Mana cost
Tempest Double ability/item cooldowns now persist on the unit
Tempest Double no longer replicates items that drop on death [?]
Tempest Double cooldown reduced from 65/60/55 to 50/40/30
Tempest Double duration reduced from 20 to 12/13/14
Tempest Double cast point increased from 0 to 0.15
Strength growth increased from 1.9 to 2.3
Intelligence growth increased from 2.1 to 2.6
WTF?!
I feel like games will go later cause of the changes at the top of the patch notes, you can tell they wanted to weaken 5 man 10 min GG mid, patch might actually be fun.
well the one good thing about sniper shrapnel is it's now enough to clear a creep wave. Before it was just under melee creep hp so if you didn't hit them or your wave didn't hit them before shrapnel ended you couldn't cs. Now you can fire and forget.
How big is the patch. I want to update with mobile data?
Please anyone know?
its not out the test client is a few gigs
Arc Warden was the worst, they nerfed him so much
Flux no longer slows magic immune units
Flux is now purgeable
Flux slow reduced from 50% to 35/40/45/50%
Magnetic Field cooldown reduced from 50 to 35/30/25/20
Magnetic Field duration increased from 3.5/4/4.5/5 to 3.5/4.5/5.5/6.5
Magnetic Field now only evades attacks done from outside of the field
Spark Wraith mana cost reduced from 100/110/120/130 to constant 80
Spark Wraith activation delay reduced from 3 to 2
Spark Wraith now applies a 0.4/0.5/0.6/0.7 second purge
Spark Wraith damage rescaled from 150/200/250/300 to 100/160/220/280
Tempest Double no longer has an HP/Mana cost
Tempest Double ability/item cooldowns now persist on the unit
Tempest Double no longer replicates items that drop on death [?]
Tempest Double cooldown reduced from 65/60/55 to 50/40/30
Tempest Double duration reduced from 20 to 12/13/14
Tempest Double cast point increased from 0 to 0.15
Strength growth increased from 1.9 to 2.3
Intelligence growth increased from 2.1 to 2.6
WTF?!
^ty icefrog
^ i dont think it's gonna be removed
ok i was reading the 1st page
Patch is live, btw.
With the new scan interface, It's gonna feel like we be playing a TvZ and I just scaned a shit ton of zerglings getting ready to enter the base.
TvZ? ....?
Terran versus Zerg.
I feel like games will go later cause of the changes at the top of the patch notes, you can tell they wanted to weaken 5 man 10 min GG mid, patch might actually be fun.